DesignMorphine taught a 3 day J-Term workshop from Jan 11th to 13th at Harvard’s Graduate School of Design. The workshop was met with great interest and registration filled up quick. The workshop covered advanced mesh modelling with Autodesk Maya along with Keyshot rendering. Students learned all aspects of polygon modeling, curve modeling, hard surface modeling, animation, rigging, parametric manipulation, UV editing, texturing, and rendering of mesh's modeled in Maya. Accompanying DesignMorphine’s Design Director and Creative Director, Michael Pryor and Pavlina Vardoulaki, was Lee Souder, an independent video game concept designer, former Treyarch/Activision on Call of Duty.